الجمعة، 14 أكتوبر 2011

excited insects


excited insects

instead of being bitten by radioactive insects or inheriting magic rings, the four game developers at this panel each had an origin story rooted in long afternoons spent with the likes of Quake or Ultima. Reiner jumped straight to the heart of the issue by asking the panelist what games got them into the video game industry. Harvey and Hooper both cited the Atari 2600, saying it was a driving influence in their lives simply because of the joy they experienced by being able to interact with objects on a screen. When pressed for specifics, Harvey chose Adventure on the 2600 because of the game's sense of exploration. Hooper chose Doom and Quake for largely the same reason. Sticking with the theme of adventure, Colantonio chose Ultima II as one of the early games that really hooked him on the medium, while Marcus decided to go ever further back with Pong. Despite having different selections, all of the panelists felt strongly about the feeling they had when exploring a new, in-game world for the first time. This could be in a 3D environment, or something as simple as a text-based adventure.

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