الخميس، 13 أكتوبر 2011

Pirates of Black Cove's



colorful vibe is apparent right off the bat. You select one of a few different heroes and set off to defeat the mean ol' pirates of the game's title by uniting the three factions of the Caribbean isles. Along the way, you meet a voodoo priestess, a gap-toothed witch, a fraidy-cat governor, and other delightfully exaggerated caricatures. They are all voiced with campy glee, emitting plenty of "arrrrrrs" and raspy chuckles. The visuals and soundtrack nicely complement the silliness. The light dances brightly across the ocean, and steel drums give your travels a fun island atmosphere--though the few repeated tunes can get old in time. The lightness of being continues amid the waves, where you sail about collecting bottles containing awful-in-the-good-way pirate jokes. Jokes like this: "Two pirates on a ship. One says Yarrrrrgh! The other says, I was just thinking the same thing, matey!" The game tells you there are 1,000 of these jokes to collect. What it doesn't tell you is that there are only a limited number of them repeated over and over again.

Pirates of Black Cove is full of character. It's just not full of fun. The three swashbuckling factions send you off on various missions, most of which involve sailing the sea and firing your cannons at enemy ships, or cruising to various isles and engaging meanies on land. Either way, what seems at first like simple fun turns sour when you realize just how easy and glitchy both aspects of the game are. Take, for example, the typical land mission. Such missions take the guise of a real-time strategy game. You recruit different types of units back at the faction bases--swordsmen, marksmen, and so on--and then assign them to a hero unit. You begin with one such hero (the player character) but eventually add three more to the roster. What starts as a small crowd of units eventually becomes a large one. But whether you're in the game's first hour or the 10th, battle is always the same: select all of your units and click on enemies until they die. It doesn't matter which units you recruit back at base. It doesn't matter whether you activate a hero unit's special power. To win, you select all of your swaggering swashbucklers and click.

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